![]() If you experiencing issues let me know here on the forum or contact me trough the website, I added a new message system there so its easier to mail me from there. That will hopefully stop you losing your settings on each update. So i will be working on version 3.2 next what will include a second way of calculating the points, but have it as a option that you can use if you like. The version 3.1 was a in-between patch but as it took a bit more work then expected i did some more side work, but not stuff that was on the to-do list. The manual is updated to to match the 3.1 version and can be found here : However its a simple player controller and i would not recommand you use it in a real game, its more of a example to help you build your own.Īnd a few more smaller things, like i said the post above. ![]() The options on the inspector got updated to they fix the bug where changes would not save correctly, bug reported by I Included a demo to show how the asset works with a correct player controller.SubChild support has been replaced with a stand alone child support script, well tested and works a lot better then the old system.If your updating from another version you need to press the Re-Calculate button on the bottom of the script on each gameobject to make it work again, this is due to update in the way the points-updates are called for. Version 3.1 is out, and can be downloaded. Message me if you like to get a experimental version. If you're interested in testing this version for me it would help a lot! Refine some small things but I hope to get it done soon,īut currently 4 other active jobs are not allowing me much free time. This update will be a bit big, and i still need to update the manual file to match the code. So you can only get the buoyancy script to recalculate its points trough code and no longer in the inspector, this will reduse lagg when using the inspector but will lower its quality a bit when changing settings. Changed the way the points are calculated to, its still used the same points but only does it when you call for it.But you have full access to it trough code. I added a options to change mass and stuff on the go, however the inspector window will update it the moment you change it, so be carefull with that. ![]()
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